Remote Experiences

 
Immersive experiences that bring together teams physically apart and help maintain the company's culture.
 

DURATION: 2h
PARTICIPANTS: Suitable for small and medium sized teams

Remote Team Challenge

An energetic team "race" against time, where strategy will transform effort into results!

Overview
The Remote Team Challenge is a fun teambuilding activity guided through a mobile application. It's a real-time, online game, which consists of a team challenge, with the objective of reaching an ambitious collective level of points in the time limit. Points are earned through the execution of unusual challenges, the simplest and fastest giving fewer points and the most difficult and time consuming that gives more points. The team is divided into groups [each in their workspace] and everyone has access to the application, where they can see and submit the challenges specifically designed for teams that are not physically together, and that will be carried out in the space of your home/office using your imagination.

What is it for?
Success depends on the strategy defined by the team and above all on the commitment and collaboration that can be promoted. Points are earned by performing fun challenges with a focus on development and learning.

Mysterious Envelope

Only a creative and effective team can overcome this challenge

Overview

Mysterious Envelope is a game in which teams solve unexpected and ambiguous puzzles similar to what they encounter daily, through distance cooperation, within a time limit .
All participants receive a mysterious envelope through mail ou courier with a specified date and time to the opening. When the envelope is open, time begins to put pressure on the team, amplifying natural behaviors and forcing decision making, task allocation, communication and sharing of group learning.​

What is it for?

To reinforce team spirit because situations of tension and celebrations for each obstacle overcome create moments that remain in the memory of the participants.
Besides training, the debrief allows demonstrating to the team its ability of articulation, problem-solving, creativity and logical reasoning, both from an individual and group perspective.

DURATION: 1h to 1h30
PARTICIPANTS: Up to 50 people

DURATION: 1h
PARTICIPANTS: Up to 100 people

Defusing V-Bombs

Active listening, communication and collaboration are the disarming code

Overview

Defusing V-Bombs is an immersive experience that will transform teams into remote bomb squad brigades.
These brigades will have at their disposal a manual with the necessary instructions to avoid detonating explosive devices, but they will have to be very effective in communicating among team members so that they can fulfill their purpose within the time limit.

What is it for?

Problem solving follows a specific methodology that must be mastered by teams that face collective challenges on a daily basis. This methodology will be in evidence in this experiment.
The quality and effectiveness of communication are the main ingredients to successfully solve the challenges of these bombs within the time limit. These skills improve here with every move and every bomb that is disarmed... or it will explode.
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Leadership Maze

Decision making, feedback, emotional intelligence, leadership.

Overview

Leadership Maze is an immersive experience around a leadership challenge. The problem is real, the characters are real ... and the outcome is in your hands!
Those who participate in the experiment are confronted with different types of speech, feedback and possible questions they can ask. In this sequence, you are encouraged to make a decision or an action.
As the dynamics flow, through an online platform guided by the main character, the guiding principles of each participant's are highlighted, and as surprising as it may seem, they diverge significantly from person to person.

What is it for?

Leading remotely does not necessarily imply distancing, highlighting the importance of communication, maintaining proximity and showing genuine interest in others.
In a context of increasingly responsible autonomy, it is crucial to ensure that employees remain focused on their mission and what the company expects of them, to strengthen mutual trust.

DURATION: 2h
PARTICIPANTS: Up to 30 people

DURATION: To be defined
PARTICIPANTS: Up to 25 people

Be Together

Connection with team and company, motivation, effort management

Overview

Be Together is a moment of recognition and give back to the team.
The motto of this experience is simple... the feeling of belonging, the desire to connect. It's these connections that we are going to activate, through a sequential dynamic, that we propose to be dispersed in time, as a program.
A unique experience that starts with a memorable meal and can be complemented with a journey focused on the themes of gratitude and recognition, for teams that have been giving everything for the company.

What is it for?

The theme of “being together”, reflected in the feeling of belonging, building collective memories and sharing moments are amplified during the program, working as a foundation for retention and motivation.
Ritualization as a key element of the transfer process is highlighted, required and monitored by Immersis so that at the end of the program, an effective upgrade can happen.

Tic Tac Mission

What if you received an explosive suitcase at your home?

Overview

Tic Tac Mission is a remote version of Immersis' well-known Bomb Squad experience, an immersive experience that will transform teams into Bomb Squad brigades.
In this dynamic, one of the participants chose randomly, will receive a "real" bomb in his home that he will only be able to disarm with the help of the instructions manual held by the other participants.
The whole environment promotes the resolution of a collective problem. Everyone will have to communicate effectively to prevent the explosion from occurring!

What is it for?

The topic of interpersonal communication is strengthened by training and by increasing mutual knowledge.
Emphasizes the importance of the problem-solving methodology and the role of each member of the team in generating solutions.

DURATION: 1h30 to 2h00

PARTICIPANTES: Up to 35 people

DURATION: 2h
PARTICIPANTS: Suitable for small teams.

Performing

Creativity and collaboration are the key parts of this team challenge

Overview?

Performing is an immersive experience that promotes storytelling through the LARP [Live Action Role Play] methodology.
In this activity, participants take on roles of characters and create narratives in a collaborative way, which will be worked on by everyone, shaping the shared universe and building on top of each other.
The whole environment promotes the resolution of a collective problem. The scenery [at each employee's home or offsite] and the objects [of everyday life] are interactive and part of a fun activity full of creativity and learning.

What is it for?

It fosters creativity, promotes communication skills, giving voice to all participants, removing them from the comfort area and revealing unknown skills.
It draws parallels between the fictional challenges and the business reality of the participants, revealing clues about the current stage the team is in [storming, norming, performing or transforming].

United Memorial Art

Creativity, interdependence, connection with the team and the company, motivation.

Overview

United Memorial Art is an immersive experience with a high emotional impact, which aims to symbolize the ability of the organization and its people to contribute to the company's return to prosper.
An experience executed by the participants in an exemplary way, with the materials they will have available and with coordination between various groups, but with space for personalization. This dynamic is prepared and completed by Portuguese plastic artists.
The challenge is individual, in articulation, but focused on the final purpose, a common work of art that represents the strength of the whole.

What is it for?

The themes of communication between areas and interdependence so that the final piece is coherent.
Aspects related to decision making, choice of resources and ensuring the effectiveness of the creative and execution process.

DURATION: To be defined

PARTICIPANTS: Up to 100 people

Mindtrap

A Mistery that only a team of dreamcatchers will be able to solve.

Overview

Mindtrap comes in the form of an online game, with a predefined storyline that can be adjusted according to the client's briefing. Players, remotely and through an online platform, go on an internet search where they need to solve all kinds of puzzles, thinking outside the box to discover the passwords of hidden websites in order to progress in the game.
At each step forward in the process of solving the challenges, participants work on the skills of teamwork and specific skills that are necessary to work on hybrid models [remote, face-to-face or mixed].

What is it for?

The game format leads participants and observers to become aware of which competencies are more robust and fragile, individually and collectively.
The design of the game forces the sharing of tasks, communication and sharing of group learning. The challenges are associated with basic skills to thrive today.

DURATION:1h to 2h

PARTICIPANTS: Up to 100 people

DURATION:1h to 2h

PARTICIPANTS: Up to 100 people

Decision Risk

Every problem has a solution sometimes it resides in a discussions of ideas.

Overview

Based on the RISK game, but played in a court, is an immersive experience that promotes storytelling where participants interact with fictional but real characters, within a narrative.
The whole environment promotes decision making in the face of one or more problems that everyone feels in the organization and in its teams, trying to arrive at the best decision together and trying never to forget ethics and impartiality.
After watching the theatrical plot prepared by Immersis (ex: actual interrogation of witnesses), jurors are called to confer, having to come up with a set of questions that they can ask the witness and make the justified decision about guilt or innocence of the case under analysis.

What is it for?

The activity highlights the communication between participants, impartial analysis of the facts and orientation of the decision by values ​​and not by beliefs.
The design of the game highlights aspects related to decision making, taking into account the awareness of unconscious biases, trying to reduce the influence of other external constraints .

DURATION:1h

PARTICIPANTS: 4 to 15 people

Do It Yourself

Motivation management and emotional intelligence put to the test.

Overview

It is a workshop, completely online, where through a videoconferencing platform we propose to bring together kids and adults, facing the challenge of building together several wooden electric guitars, with an amplifier, which in the end will be used to play a simple song.
Each participant will “lead” children having to manage their work table and carry out the assembly of the instruments successfully without direct intervention in the construction of the guitar (because they will be with each other remotely).

What is it for?

The activity puts into practice the strategies and techniques inherent in team management. The role of the person in charge of the "team" involves the assessment and management of available resources, the diagnosis of skills and the techniques of personal development.

Remote Quizz

Sharing, deepening mutual knowledge and celebration.

Overview

An ice-breaking dynamic, a quizz inspired by the game "Who wants to be a millionaire".
Questions are related to the B side of the participants, who share curiosities, fun facts and affinities, which always end up being surprising and unexpected.
This moment, prepared and promoted by Immersis, is a good option to start a remote meeting, creating the possibility of sharing and deepening mutual knowledge.

What is it for?

The themes of communication between areas and interdependence so that the final piece is coherent.
Aspects related to decision making, choice of resources and ensuring the effectiveness of the creative and execution process.

DURATION: 1h to 2 h
PARTICIPANTS: Up to 100 people

DURATION: 1h to 2 h
PARTICIPANTS: More than 1000 people

Mindcontrol

What happens when a man's fate is in the hands of the crowd?

Overview

Mindcontrol is an immersive sociological experience that includes your team in a remote challenge where everything that will happen to a person, whether good or bad, is arbitrated by the public: your team. .
With 4 storyline scenarios that range from a more humorous tone, decision making, the theme of leadership and a story more focused on the notions of power, trust and influence, the audience can watch pleasant surprises such as winning a prize, or a more dramatic situation like an assault. During the experience participants watch some videos and after each video, a necessary decision is made. This decision is the result of the vote of the entire audience. The consequence is immediately transmitted to the actors on the ground, with immediate results.

What is it for?

It leads the team through a path of deep reflection on how we relate between the individual and the whole in an organization, on the decision-making process and on the influence of social distance on empathy.